AoeStats
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QS Arena

503136488Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Goths · Austria
837
+18
🇦🇹 Slavs · Austria
826
+18
🇨🇳 Bohemians · China
929
-20
🇨🇳 Ethiopians · China
822
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,875 8:47 13:45 30:20 ⛏ Fast Castle
33 1,628 7:32 15:11 26:40 ⛏ Fast Castle
17 848 8:33 16:23 29:21 ⛏ Fast Castle
16 808 10:56 17:49 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,695 13,110 10,710 3,000 46,515 49,398
24,730 9,585 10,475 1,500 46,290 52,514
16,860 14,675 9,255 1,580 42,370 47,324
10,925 11,930 10,560 2,830 36,245 38,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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