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Nomad

503136452Analyzed
3v3 RM · 9h ago on Aug 30, 2026· 45m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1156
+12
🇨🇳 Spanish · China
1138
+12
🇮🇳 Vikings · India
945
+21
🇫🇷 Huns · France
1097
-17
🇦🇹 Saracens · Austria
1071
-16
🇫🇷 Koreans · France
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
1097962590 Spanish
35 1,596 13:35 26:02 31:29 ⚔ Fish Boom into Scouts into Skirms into Towers into Fast Imp
34 1,565 15:16 22:52 ⚔ Fish Boom FC into Archers
ska_18 Saracens
31 1,438 14:19 19:39 32:30 ⛏ Fish Boom FC
EliJaHood Huns
28 1,305 14:41 23:30 ⛏ Fish Boom FC
Captain Trouble Vietnamese
25 1,157 15:04 26:02 39:04 ⛏ Fish Boom into Fire Galleys FC
val_dutch Koreans
19 872 15:41 24:22 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,200 14,489 8,515 2,365 39,569 41,939
16,265 10,860 6,095 5,325 38,545 40,587
10,515 7,233 3,370 2,575 23,693 27,385
10,055 7,010 3,755 1,995 22,815 23,840
10,425 9,145 1,915 1,285 22,770 25,093
7,895 10,763 2,310 850 21,818 24,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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