AoeStats
← TheDarkPhantom87

Yucatan

503136416Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 50m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
869
+10
🇩🇪 Huns · Germany
802
+13
🇩🇪 Khmer · Germany
755
+15
🇹🇷 Berbers · Türkiye
839
-17
🇹🇼 Aztecs · Taiwan
683
-10
🇪🇸 Portuguese · Spain
670
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,359 11:33 21:32 39:14 ⚔ Scout Rush
45 2,248 12:45 21:26 36:09 ⛏ Fast Castle
28 1,413 12:13 16:12 47:18 ⛏ Fast Castle
19 956 13:58 28:24 48:28
12 580 9:51 22:29 37:50
7 352 11:34 19:37 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,340 35,855 10,915 2,515 68,625 78,201
23,955 28,385 7,745 2,525 62,610 77,808
23,060 17,990 11,165 2,590 54,805 61,867
10,420 9,477 4,570 1,050 25,517 28,091
9,665 6,748 2,130 980 19,523 24,870
7,150 6,000 2,740 2,065 17,955 19,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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