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Arabia

503136405Analyzed
2v2 RM · 19h ago on Aug 30, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
950
+15
🇩🇪 Byzantines · Germany
935
+16
🇺🇸 Aztecs · United States
958
-17
🇨🇳 Burgundians · China
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
egon Vietnamese
33 1,827 11:21 24:12 40:33 ⚔ Archer Rush
Spar27 Aztecs
28 1,516 10:29 21:25 37:57 ⚔ Scout Rush
月照彩云归 Burgundians
23 1,241 14:14 22:38 40:24 ⚔ Drush FC into Scouts into Skirms
rettet_den_Wald Byzantines
14 752 13:06 23:26 41:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,530 17,955 9,835 3,725 56,045 59,596
22,795 13,629 14,320 2,355 53,099 70,877
22,850 12,805 12,260 1,740 49,655 63,041
17,255 9,350 12,485 750 39,840 52,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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