AoeStats
← DirtyRat4578

Four Lakes

503136350Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 53m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1010
+14
🇺🇸 Japanese · United States
961
+48
🇪🇬 Vikings · Egypt
944
+17
🇩🇰 Bohemians · Denmark
975
-16
🇩🇰 Wu · Denmark
974
-16
🇩🇰 Turks · Denmark
973
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,869 11:43 16:19 33:52 ⛏ Fish Boom FC
29 1,534 12:07 18:53 40:12 ⚔ Scouts FC
25 1,358 13:26 17:03 22:05 ◆ FC into Fast Imp
19 996 11:05 19:07 36:23 ⛏ Fish Boom
15 824 10:38 17:10 28:08 ⛏ Fish Boom FC
15 798 10:04 19:32 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,650 15,895 17,545 800 58,890 61,542
23,165 17,048 9,745 1,845 51,803 59,897
13,215 18,710 9,465 3,215 44,605 52,845
13,645 16,341 10,950 850 41,786 44,365
13,910 14,760 10,680 2,265 41,615 50,205
9,800 5,491 5,025 405 20,721 22,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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