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Nomad

503136290Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 31m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1493
+11
🇦🇺 Vietnamese · Australia
1319
+19
🇨🇭 Tupi · Switzerland
1387
-15
🇨🇭 Persians · Switzerland
1387
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,437 11:41 17:22 ⛏ Fish Boom FC
Terminally Chill Vietnamese
41 1,299 12:47 19:35 ⚔ Fish Boom into Archers FC
Beisser Tupi
31 963 12:45 17:47 ⛏ Fish Boom FC
orpic Persians
26 815 13:29 17:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,250 8,691 3,220 970 19,131 22,221
8,625 7,361 2,495 465 18,946 19,031
7,675 7,952 1,900 300 17,827 19,555
5,280 6,147 1,730 330 13,487 15,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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