AoeStats
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Arabia

503136289Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 53m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
928
+11
🇬🇧 Italians · United Kingdom
900
+12
🇨🇭 Franks · Switzerland
782
+18
🇩🇪 Burgundians · Germany
742
+20
vs
🇪🇸 Magyars · Spain
844
-16
🇨🇳 Franks · China
839
-16
🇨🇳 Turks · China
829
-16
🇨🇳 Mongols · China
770
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,826 10:37 23:37 36:12 ⚔ Scout Rush
34 1,790 10:56 21:23 52:43 ⚔ Scout Rush
18 933 11:25 15:32 52:56 ⛏ Fast Castle
16 858 11:19 18:23 34:03 ⚔ Archer Rush
14 744 12:06 18:23 35:01 ⛏ Fast Castle
13 690 12:07 22:27 30:44 ⚔ Scout Rush
13 715 12:15 18:13 — ⛏ Fast Castle
13 684 11:29 32:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,055 14,410 21,090 2,800 54,355 59,721
33,195 9,153 8,435 1,540 52,323 63,651
21,025 18,528 9,995 2,520 52,068 67,752
17,440 10,355 9,345 2,450 39,590 45,137
16,420 9,692 4,950 2,870 33,932 37,655
13,760 7,050 6,445 425 27,680 28,222
8,985 10,995 3,160 1,150 24,290 29,834
6,430 4,835 1,870 850 13,985 14,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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