AoeStats
← AD-73

Yucatan

503136257Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 73m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1318
+14
🇩🇪 Spanish · Germany
1318
+14
🇩🇪 Mongols · Germany
1246
+17
🇹🇷 Magyars · Türkiye
1306
-17
🇦🇷 Mongols · Argentina
1281
-15
🇨🇳 Japanese · China
1233
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,949 12:07 15:48 30:24 ⛏ Fast Castle
36 2,665 10:16 13:51 37:49 ⛏ Fast Castle
32 2,401 10:21 15:34 36:08 ⛏ Fast Castle
27 1,967 11:30 15:34 31:27 ⛏ Fast Castle
25 1,833 11:25 16:20 33:17 ⛏ Fast Castle
21 1,566 11:20 15:26 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,525 41,780 48,830 5,850 156,985 163,703
25,745 53,220 45,255 6,930 131,150 154,771
55,260 25,152 42,390 3,245 126,047 141,583
28,755 36,491 29,660 7,505 102,411 117,991
30,650 36,302 29,935 4,950 101,837 124,560
28,070 36,745 17,735 8,590 91,140 117,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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