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QS Arena

503136174Analyzed
4v4 RM · 16h ago on Aug 30, 2026· 37m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Huns · Greece
984
+15
🇨🇳 Vietnamese · China
953
+17
🇺🇸 Celts · United States
923
+18
🇵🇦 Jurchens · Panama
916
+18
🇩🇪 Romans · Germany
1168
-25
🇫🇮 Portuguese · Finland
1026
-20
🇫🇮 Persians · Finland
877
-13
🇩🇪 Britons · Germany
807
-10
Player eAPM Actions Feudal Castle Imperial Opening
Lep4 Portuguese
45 1,671 8:14 12:08 26:13 ⛏ Fast Castle
boo Huns
25 948 8:42 12:33 26:09 ⛏ Fast Castle
chris_sx Jurchens
25 947 9:40 13:41 29:01 ⛏ Fast Castle
Jarrymo Romans
21 802 7:57 11:41 27:20 ⛏ Fast Castle
Karppisokeri Persians
20 743 8:50 15:41 31:44 ⛏ Fast Castle
Hurray Vietnamese
19 716 9:18 14:15 33:51 ⛏ Fast Castle
Maggilius Britons
17 624 8:39 15:06 31:01 ⚔ FC into Archers into Skirms
Zelroth Celts
15 579 7:51 14:48 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,140 8,190 17,690 950 56,970 66,212
25,880 17,120 9,770 1,050 53,820 60,269
13,835 13,638 5,570 1,650 34,693 40,266
16,000 9,350 5,350 1,600 32,300 42,423
16,225 8,765 6,000 850 31,840 42,414
11,725 10,665 6,195 2,300 30,885 35,975
11,810 7,525 3,275 1,500 24,110 27,847
8,660 7,410 2,945 855 19,870 21,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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