AoeStats
← Ronny

Black Forest

503136150Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 21m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1318
+11
🇪🇸 Turks · Spain
1133
+19
🇹🇼 Turks · Taiwan
1243
-17
🇧🇷 Japanese · Brazil
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,291 13:02 ⚔ Fish Boom into M@A
31 675 11:02 ⚔ M@A into Archers
28 604 13:26 17:45 ⛏ Fast Castle
26 577 12:33 18:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,625 2,623 615 155 8,018 8,237
4,285 1,829 905 735 7,754 8,082
4,550 2,856 200 145 7,751 9,420
3,150 2,635 890 250 6,925 7,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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