AoeStats
← GallantHurdle6

Black Forest

503136056Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 76m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
618
+15
🇨🇳 Franks · China
618
+15
🇨🇱 Huns · Chile
678
-19
🇨🇳 Portuguese · China
503
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 2,047 16:23 26:02 39:49 ⛏ Fast Castle
27 2,035 16:27 33:05 47:57 ⛏ Fast Castle
13 991 14:49 38:08 48:15
9 668 23:57 47:35 54:21 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
30,000 45,347 32,695 4,325 112,367 165,519
24,830 14,075 10,020 3,370 52,295 61,652
17,645 17,745 11,870 1,870 49,130 70,682
11,570 8,846 8,475 4,215 33,106 35,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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