AoeStats
← 寶島岡山之鬼

Coastal Forest

503135989Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 39m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1174
+10
🇷🇺 Khmer · Russia
1162
+11
🇷🇺 Bengalis · Russia
1147
+12
🇹🇼 Italians · Taiwan
1071
-12
🇹🇼 Mapuche · Taiwan
1044
-11
🇮🇳 Shu · India
1032
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,136 13:34 18:51 ⛏ Fast Castle
40 1,559 10:58 18:23 ⚔ FC into Archers
34 1,346 10:28 14:49 34:16 ⛏ Fast Castle
33 1,315 10:54 16:16 30:37 ⛏ Fast Castle
29 1,133 11:15 14:16 30:37 ⛏ Fast Castle
26 1,011 12:43 18:41 35:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,995 11,098 11,580 3,320 52,993 54,217
21,010 20,110 7,880 950 49,950 59,201
18,305 12,180 5,280 950 36,715 41,675
7,915 8,030 5,245 1,300 22,490 25,205
7,910 8,810 2,535 1,700 20,955 26,851
4,765 5,340 1,120 2,065 13,290 14,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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