AoeStats
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Arabia

503135942Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 33m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
913
+15
🇨🇳 Bengalis · China
906
+15
🇺🇸 Tatars · United States
890
-39
🇫🇷 Goths · France
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 860 12:15 19:21 ⛏ Fast Castle
19 625 9:54 26:26
18 610 11:33 22:09 ⛏ Fast Castle
6 204 12:20 23:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,185 7,045 2,015 950 19,195 20,732
8,270 7,463 3,015 300 19,048 20,712
8,805 6,453 1,190 790 17,238 19,813
2,975 2,341 250 0 5,566 7,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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