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QS Arena

503135588Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 79m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
830
+17
🇺🇸 Bohemians · United States
825
+17
🇺🇸 Jurchens · United States
823
+17
🇨🇳 Goths · China
745
+21
🇨🇳 Khmer · China
897
-20
🇹🇼 Teutons · Taiwan
870
-19
🇮🇩 Ethiopians · Indonesia
850
-18
🇮🇩 Persians · Indonesia
802
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,943 8:13 14:23 61:48 ⛏ Fast Castle
23 1,834 8:32 32:52 42:37 ⚔ Towers FC
21 1,675 7:42 11:44 29:03 ⛏ Fast Castle
21 1,676 9:38 14:37 29:16 ⛏ Fast Castle
18 1,425 11:32 25:46 35:40 ⛏ Fast Castle
15 1,182 8:59 25:36 34:01
14 1,152 9:45 24:50 33:54 ⛏ Fast Castle
9 685 10:18 17:07 42:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,610 34,095 33,555 5,730 153,990 199,322
38,565 43,720 20,770 2,440 105,495 141,427
45,525 21,495 27,075 6,650 100,745 115,268
33,445 25,030 25,830 2,900 87,205 97,766
34,785 27,500 16,510 5,055 83,850 98,352
36,745 25,275 11,685 2,885 76,590 82,428
15,590 23,265 15,665 2,700 57,220 59,052
14,245 6,995 5,555 1,600 28,395 33,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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