AoeStats
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Coastal Forest

503135408Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 49m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1057
+17
🇨🇳 Huns · China
1048
+17
🇹🇼 Saracens · Taiwan
1015
+19
🇩🇪 Bohemians · Germany
965
+21
🇹🇼 Gurjaras · Taiwan
1111
-20
🇹🇼 Byzantines · Taiwan
1075
-18
🇹🇼 Japanese · Taiwan
1064
-18
🇹🇼 Wei · Taiwan
1033
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,362 12:29 19:27 36:31 ⛏ Fish Boom FC
38 1,908 10:12 26:20 41:29 ⚔ Archer Rush
Artimus Japanese
30 1,497 11:00 18:04 30:51 ⛏ Fish Boom FC
L.默 Huns
27 1,340 10:43 18:50 33:50 ⚔ Fish Boom FC into Scouts
mzk_TsushimaRiko Byzantines
27 1,332 11:12 16:18 33:11 ⛏ Fast Castle
potato Celts
22 1,086 14:08 18:38 33:19 ⛏ Fish Boom FC
小汽車 Saracens
16 776 10:56 15:48 38:08 ⛏ Fast Castle
BoZKinG Bohemians
14 697 9:52 17:11 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,720 37,375 17,745 3,140 87,980 92,675
23,905 22,188 10,010 1,575 57,678 65,293
19,935 21,540 12,025 1,750 55,250 72,762
17,330 20,300 9,080 3,170 49,880 57,570
17,805 19,219 7,550 2,045 46,619 62,007
17,000 13,065 8,035 2,680 40,780 46,238
17,795 7,845 10,670 2,450 38,760 59,915
13,780 15,325 6,060 960 36,125 39,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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