AoeStats
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QS Arena

503135394Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 11m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1261
+13
🇨🇳 Spanish · China
1204
+16
🇨🇳 Cumans · China
1166
+18
1146
+18
🇨🇳 Mongols · China
1245
-18
🇨🇳 Bohemians · China
1245
-18
🇨🇳 Teutons · China
1213
-17
🇨🇳 Japanese · China
1098
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 587 8:39
35 413 8:42 ⚔ M@A Rush
34 400 7:43 11:26 ⛏ Fast Castle
33 388 6:49
29 343 6:47 10:47 ⛏ Fast Castle
24 279 8:29 ⛏ Fast Castle
23 275 8:32 ⛏ Fast Castle
22 262 8:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,725 1,505 250 0 4,480 5,002
2,290 1,535 295 0 4,120 4,303
2,575 1,285 200 0 4,060 5,367
2,375 1,305 250 100 4,030 4,130
2,475 1,220 200 100 3,995 4,539
1,700 1,725 225 100 3,750 4,008
2,200 1,265 200 25 3,690 4,699
1,500 810 0 0 2,310 4,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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