AoeStats
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Black Forest

503135383Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 23m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
694
+10
🇺🇦 Byzantines · Ukraine
555
+16
🇨🇳 Chinese · China
572
-14
🇨🇳 Teutons · China
538
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 681 11:38 16:23 ⛏ Fast Castle
21 494 12:53 18:15 ⛏ Fast Castle
19 445 13:17 21:08
10 236 15:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,425 3,822 570 200 10,017 10,393
4,625 3,560 1,035 750 9,970 11,094
4,100 3,120 200 325 7,745 8,661
2,625 2,001 480 55 5,161 6,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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