AoeStats
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QS Arena

503135346Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 47m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Georgians · Georgia
752
+15
🇦🇺 Teutons · Australia
672
+19
🇨🇳 Jurchens · China
847
-22
🇨🇳 Teutons · China
618
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 885 8:45 13:57 29:24 ⛏ Fast Castle
19 890 10:08 14:31 34:34 ⛏ Fast Castle
17 785 7:25 16:14 27:59 ⛏ Fast Castle
12 557 9:41 22:37 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,205 14,380 10,655 5,975 58,215 78,910
22,400 16,670 11,310 2,550 52,930 71,099
17,635 11,455 11,890 800 41,780 54,071
12,290 5,950 6,935 2,575 27,750 31,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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