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Coastal Forest

503135307Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 34m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1142
+15
🇹🇼 Ethiopians · Taiwan
1142
+15
🇹🇼 Khmer · Taiwan
1142
+15
🇺🇾 Berbers · Uruguay
1157
-17
🇫🇷 Franks · France
1100
-14
🇨🇦 Teutons · Canada
1081
-13
Player eAPM Actions Feudal Castle Imperial Opening
Sep Ethiopians
47 1,622 10:40 25:01 ⚔ Archer Rush
bandreol Berbers
45 1,548 9:48 26:22 ⚔ Scout Rush
w306090 Khmer
42 1,452 9:40 23:59 ⚔ Scout Rush
yoyo Poles
39 1,335 10:10 21:50 ⚔ Scout Rush
Alt22 Teutons
34 1,168 12:25 17:56 ⛏ Fish Boom FC
JCVD Franks
27 916 11:08 22:45

Resources

Player Food Wood Gold Stone Spent Collected
9,980 8,050 2,205 1,275 21,510 25,670
10,115 5,871 2,230 770 18,986 20,186
8,190 6,078 2,575 1,700 18,543 21,230
10,495 4,465 2,590 235 17,785 19,388
6,500 6,492 2,940 285 16,217 20,600
5,635 4,972 925 125 11,657 12,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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