AoeStats
← SHALOMS WRATH

Hideout

503135275Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 0m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1139
+12
🇲🇽 Romans · Mexico
1126
+12
🇨🇳 Ethiopians · China
1001
+18
🇺🇸 Khmer · United States
987
+19
🇮🇳 Cumans · India
1068
-16
🇨🇳 Mongols · China
1067
-34
🇨🇳 Vikings · China
1053
-16
🇨🇳 Poles · China
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
81 55
75 51
56 38
53 36
40 27
38 26
35 24
10 7

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 100
0 100 0 0 100 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.