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Coastal Forest

503135271Analyzed
4v4 RM · 16h ago on Aug 30, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
783
+17
🇨🇿 Bohemians · Czechia
779
+17
🇹🇼 Koreans · Taiwan
778
+18
🇦🇺 Celts · Australia
746
+19
🇳🇱 Ethiopians · Netherlands
1035
-26
🇳🇱 Franks · Netherlands
767
-16
🇳🇱 Chinese · Netherlands
738
-14
🇳🇱 Spanish · Netherlands
705
-13
Player eAPM Actions Feudal Castle Imperial Opening
A-Rai Koreans
37 1,829 10:54 24:51 41:39 ⚔ M@A into Towers
LinearLeopard Ethiopians
30 1,493 9:22 24:11 37:20 ⚔ Archer Rush
gerard Chinese
15 757 13:23 19:07 35:40 ⛏ Fish Boom FC
LV小吕 Slavs
14 694 13:03 23:33 38:11 ⚔ Scout Rush
Theoderic Celts
13 673 11:56 23:23 36:10 ⚔ Skirmisher Rush
goldenshit Spanish
13 653 10:55 21:15 42:31 ⛏ Fast Castle
Porveer Franks
10 507 10:50 28:31 43:27
Plechy Bohemians
9 468 12:09 20:50 32:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,590 21,880 10,140 1,500 51,110 58,529
18,440 15,125 10,625 3,025 47,215 53,092
17,265 18,960 7,320 2,265 45,810 59,236
19,735 11,685 9,380 3,500 44,300 55,385
9,750 17,315 10,100 3,350 40,515 55,123
12,880 12,773 6,370 3,430 35,453 44,142
14,485 10,825 6,635 1,410 33,355 39,108
10,000 14,057 5,615 1,805 31,477 34,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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