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Arabia

503135259Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 15m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1027
+16
🇸🇪 Britons · Sweden
1011
+17
🇩🇰 Slavs · Denmark
1046
-17
🇨🇳 Turks · China
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 623 11:16
Bulbu Teutons
29 440 11:44 ⚔ M@A into Towers
LUSK Slavs
24 371 10:25
Molk Britons
19 283 9:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,275 1,555 235 250 4,315 4,186
2,300 1,426 90 130 3,946 4,522
1,950 1,990 0 0 3,940 4,308
2,400 1,125 415 0 3,940 4,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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