AoeStats
← 逗你玩

Four Lakes

503135079Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 2m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1192
+14
🇹🇷 Japanese · Türkiye
1172
+15
🇸🇰 Huns · Slovakia
1144
+16
🇿🇦 Magyars · South Africa
1142
+17
🇨🇳 Franks · China
1194
-17
🇭🇰 Huns · Hong Kong SAR China
1154
-16
🇨🇳 Koreans · China
1137
-15
🇩🇪 Vietnamese · Germany
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 121
35 96
34 94
29 79
25 70
20 55
13 37
3 7

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 502
400 100 0 0 500 325
400 0 0 0 400 389
250 56 0 0 306 208
200 0 50 0 250 226
0 25 0 0 25 173
0 0 0 0 0 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.