AoeStats
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QS Arena

503134950Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 45m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1086
+15
🇩🇪 Britons · Germany
1073
+16
🇹🇷 Teutons · Türkiye
1038
+18
🇨🇳 Gurjaras · China
1132
-19
🇩🇪 Huns · Germany
1098
-18
🇮🇹 Chinese · Italy
991
-37
Player eAPM Actions Feudal Castle Imperial Opening
42 1,890 8:40 12:34 27:35 ⛏ Fast Castle
40 1,797 8:24 12:18 24:51 ⛏ Fast Castle
38 1,727 10:50 14:55 25:58 ⛏ Fast Castle
32 1,460 7:42 15:41 28:04 ⛏ Fast Castle
23 1,021 8:28 12:55 27:28 ⛏ Fast Castle
13 587 8:43 16:45 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,685 11,485 25,995 1,600 70,765 81,185
31,565 11,610 23,820 1,900 68,895 72,207
32,915 15,805 11,555 2,150 62,425 66,901
17,845 24,045 17,225 2,900 62,015 78,966
25,945 25,760 6,645 2,950 61,300 68,424
14,355 9,981 3,835 2,380 30,551 41,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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