AoeStats
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Team Islands

503134912Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 83m 16s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
885
+14
🇦🇺 Spanish · Australia
667
+12
🇦🇺 Franks · Australia
640
+14
🇦🇺 Khmer · Australia
636
+14
vs
🇧🇷 Italians · Brazil
736
-17
🇨🇱 Persians · Chile
574
-10
🇨🇳 Tupi · China
552
-9
🇺🇸 Inca · United States
488
-7
Player eAPM Actions Feudal Castle Imperial Opening
79 6,539 15:58 22:54 31:17 ⛏ Fish Boom FC
74 6,178 12:33 22:24 41:47 ⛏ Fish Boom FC
51 4,222 12:59 25:32 39:21 ⛏ Fish Boom into Fire Galleys FC
25 2,066 15:03 35:59 57:16 ⛏ Fish Boom into Fire Galleys into Galleys FC
14 1,188 11:13 21:25 37:21 ⛏ Fish Boom FC into Fire Galleys
14 1,203 11:24 18:34 39:51 ⛏ Fast Castle
14 1,154 13:56 22:33 40:51 ◆ Galleys FC
11 937 14:56 23:57 36:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,935 136,250 22,450 6,340 198,975 206,505
35,265 109,250 24,410 5,190 174,115 185,857
16,750 95,785 26,040 900 139,475 154,676
15,400 67,685 42,915 3,015 129,015 148,258
32,300 44,420 22,775 9,200 108,695 154,740
27,490 23,935 25,210 2,395 79,030 98,131
20,855 25,730 22,570 3,050 72,205 134,713
20,005 27,745 13,315 2,300 63,365 72,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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