AoeStats
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Black Forest

503134873Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 67m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Persians · Croatia
895
+17
🇭🇷 Khmer · Croatia
895
+17
🇵🇪 Ethiopians · Peru
961
-19
🇮🇳 Lithuanians · India
893
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,767 11:15 23:24 37:23 ⚔ Scouts into Fish Boom
30 2,041 13:14 20:16 35:49 ⛏ Fast Castle
27 1,841 12:32 20:28 37:28 ⛏ Fast Castle
17 1,153 13:45 18:00 40:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,360 39,311 14,905 4,380 97,956 101,925
35,965 21,595 23,835 3,595 84,990 90,490
32,130 27,201 22,590 2,530 84,451 108,407
23,130 19,004 7,520 2,345 51,999 58,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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