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503134860Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 61m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
838
+14
🇦🇷 Maya · Argentina
787
+16
🇦🇷 Byzantines · Argentina
774
+17
🇹🇷 Vietnamese · Türkiye
827
-17
🇮🇳 Franks · India
779
-15
🇸🇪 Khmer · Sweden
749
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,376 12:13 20:13 37:37 ⚔ FC into Archers
30 1,874 12:08 19:49 46:57 ⛏ Fast Castle
15 913 13:53 18:54 33:50 ⚔ FC into Scouts
13 783 10:56 22:32 32:12 ⚔ Skirmisher Rush
13 781 10:20 20:33 33:43 ⛏ Fast Castle
7 419 12:41 22:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,360 25,340 18,030 3,500 69,230 83,769
16,040 25,145 14,515 4,010 59,710 62,220
21,230 13,255 13,535 2,360 50,380 58,320
13,360 18,500 11,985 3,600 47,445 59,032
13,005 14,375 7,440 2,300 37,120 42,892
7,585 4,150 2,145 1,465 15,345 17,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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