AoeStats
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Coastal Forest

503134712Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1474
+9
🇫🇷 Tatars · France
1451
+10
🇫🇷 Magyars · France
1168
+23
🇫🇷 Britons · France
1151
+23
🇹🇼 Hindustanis · Taiwan
1356
-18
🇹🇼 Franks · Taiwan
1347
-18
🇺🇸 Huns · United States
1327
-17
🇨🇭 Tatars · Switzerland
1263
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,538 9:55 14:08 ⛏ Fast Castle
58 2,500 9:13 23:27 40:05 ⚔ Archer Rush
47 2,018 12:11 25:37 ⚔ Skirmisher Rush
46 1,968 9:28 20:38 ⚔ Scout Rush
38 1,649 9:10 24:03 ⚔ Archer Rush
35 1,499 10:45 15:07 37:03 ⛏ Fish Boom FC
35 1,524 11:24 16:21 38:27 ⛏ Fish Boom FC
35 1,512 10:04 21:25 41:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,450 15,603 14,210 1,650 53,913 54,429
24,905 10,557 16,120 950 52,532 56,568
20,170 12,835 12,160 3,000 48,165 57,152
15,730 12,882 5,850 450 34,912 37,179
17,780 6,395 9,100 985 34,260 38,546
12,330 14,801 6,885 150 34,166 39,894
12,285 6,038 6,945 200 25,468 28,321
5,225 4,744 885 710 11,564 11,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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