AoeStats
← Straat Kat

QS Arena

503134665Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 1m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1148
+11
🇨🇳 Teutons · China
1100
+13
🇨🇳 Ethiopians · China
1028
+16
🇬🇧 Koreans · United Kingdom
1026
+16
🇿🇦 Persians · South Africa
1067
-16
🇺🇸 Magyars · United States
1051
-15
🇺🇸 Turks · United States
1024
-14
🇺🇸 Slavs · United States
1000
-39
Player eAPM Actions Feudal Castle Imperial Opening
43 57
42 56
29 38
21 28
14 18
12 16
11 15
9 12

Resources

Player Food Wood Gold Stone Spent Collected
100 100 0 0 200 188
100 100 0 0 200 140
100 50 0 0 150 108
150 0 0 0 150 181
150 0 0 0 150 109
0 100 0 0 100 89
50 0 0 0 50 109
0 25 0 0 25 106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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