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Black Forest

503134607Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 50m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
612
+13
🇧🇷 Khmer · Brazil
503
+18
🇫🇷 Goths · France
495
+18
🇫🇷 Britons · France
548
-17
🇮🇪 Britons · Ireland
544
-16
🇨🇿 Khmer · Czechia
539
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 972 14:38 23:50 36:22 ⚔ Archer Rush
19 945 14:19 23:37 47:15 ⚔ FC into Scouts
ॐPixoॐ Goths
15 745 19:32 26:23 34:28 ⛏ Fast Castle
TvojeStara Khmer
13 641 12:39 30:52 37:21 ⛏ Fast Castle
Sebgir Britons
12 623 14:57 25:47 42:04
daveofempires Britons
7 334 20:22 28:31 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,830 21,915 7,770 4,200 66,715 78,602
19,230 22,429 16,455 2,415 60,529 73,208
19,125 8,115 10,200 3,285 40,725 46,085
18,760 11,483 6,650 2,920 39,813 45,942
11,900 14,126 9,770 3,075 38,871 40,943
8,285 11,756 5,370 0 25,411 29,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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