AoeStats
← tacos4life198

QS Arena

503134550Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1071
+13
🇺🇸 Chinese · United States
1037
+15
🇹🇷 Portuguese · Türkiye
1019
-14
🇹🇷 Byzantines · Türkiye
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,046 8:17 14:00 28:53 ⚔ FC into Archers
39 1,827 9:34 15:21 37:41 ⛏ Fast Castle
32 1,480 9:18 15:45 28:44 ⛏ Fast Castle
30 1,398 9:20 16:31 24:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,470 18,465 17,155 1,615 60,705 78,683
25,975 17,403 6,400 4,360 54,138 82,848
20,125 21,645 10,185 1,050 53,005 54,467
17,115 14,680 11,435 3,600 46,830 50,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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