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Black Forest

503134271Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 47m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
812
+17
🇩🇪 Britons · Germany
812
+17
🇫🇷 Britons · France
842
-17
🇫🇷 Spanish · France
841
-17
Player eAPM Actions Feudal Castle Imperial Opening
gloovE Britons
20 951 11:50 19:49 35:27 ⛏ Fish Boom FC
Thehyun Spanish
18 880 12:29 25:02 36:37 ⛏ Fish Boom FC
16 749 10:55 20:09 35:22 ⛏ Fish Boom FC
bepo Franks
13 639 13:37 22:01 36:37 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
27,680 20,073 15,075 1,465 64,293 69,448
19,995 20,866 10,965 3,075 54,901 66,408
17,685 24,718 9,490 2,800 54,693 59,164
18,485 13,551 12,045 1,850 45,931 54,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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