AoeStats
← back

Hideout

503134226Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 49m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1126
+11
🇦🇹 Spanish · Austria
920
+36
🇨🇳 Armenians · China
1025
-16
🇨🇳 Malay · China
1014
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,926 10:10 17:38 35:51 ⛏ Fast Castle
38 1,865 11:04 19:03 35:53 ⛏ Fast Castle
Gilverin Spanish
29 1,421 12:01 16:59 41:19 ⛏ Fast Castle
[**]XIANYU Malay
21 1,064 10:27 19:01 33:45 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,310 22,878 21,225 2,785 73,198 78,667
26,520 18,703 11,685 2,900 59,808 63,629
17,820 9,045 8,730 2,810 38,405 42,984
12,305 10,490 3,735 850 27,380 27,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.