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Team Islands

503134151Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 58m 17s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
788
+15
🇫🇷 Vikings · France
768
+16
🇮🇹 Japanese · Italy
781
-16
🇨🇳 Spanish · China
747
-15
Player eAPM Actions Feudal Castle Imperial Opening
Guiguigarf Vikings
30 1,736 20:12 24:10 37:25 ⛏ Fish Boom FC
23 1,350 11:06 15:44 30:39 ⛏ Fast Castle
Tafano Japanese
17 1,012 11:18 17:42 36:49 ⛏ Fish Boom FC
megabeau Goths
12 682 13:37 19:13 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,395 38,550 18,610 1,650 73,205 79,658
20,835 26,335 19,045 4,865 71,080 88,334
20,320 12,785 7,810 1,150 42,065 64,506
13,570 17,420 6,310 3,050 40,350 62,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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