AoeStats
← NapoleonBonaparte241

Team Islands

503133903Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 108m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1027
+11
🇺🇸 Vikings · United States
983
+13
🇺🇸 Koreans · United States
852
+19
🇳🇱 Spanish · Netherlands
928
-15
🇦🇺 Franks · Australia
919
-14
🇨🇳 Japanese · China
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 5,100 13:01 18:27 45:47 ◆ Fire Galleys FC
44 4,763 12:51 16:41 28:27 ⛏ Fish Boom FC
39 4,214 12:47 31:34 45:00 ⛏ Fish Boom into Fire Galleys
35 3,750 12:34 19:01 25:54 ⛏ Fish Boom FC into Galleys
27 2,913 12:51 16:41 28:56 ⛏ FC into Fish Boom
21 2,254 14:08 21:34 33:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,600 76,965 58,160 6,290 184,015 205,726
46,110 51,245 55,485 2,930 155,770 180,138
43,510 58,580 28,945 6,975 138,010 195,999
39,205 49,895 42,255 6,350 137,705 168,658
32,290 26,270 16,525 2,925 78,010 111,132
17,040 18,275 11,190 0 46,505 49,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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