AoeStats
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Arabia

503133699Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 35m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1023
+15
🇭🇰 Byzantines · Hong Kong SAR China
1018
+15
🇭🇰 Britons · Hong Kong SAR China
923
+20
🇬🇧 Saracens · United Kingdom
1057
-19
🇩🇪 Ethiopians · Germany
995
-16
🇩🇪 Persians · Germany
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,821 12:02 16:29 ⛏ Fast Castle
38 1,336 10:12 24:06 ⚔ Archer Rush
28 970 12:29 18:28 ⛏ Fast Castle
19 653 10:40 28:43 ⚔ Skirmisher Rush
18 620 10:37 20:43 ⚔ Archer Rush
18 634 10:34 16:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,385 7,490 3,800 750 20,425 22,755
9,195 5,463 3,160 855 18,673 20,531
8,120 4,820 2,505 1,700 17,145 17,715
7,820 6,051 1,150 910 15,931 22,809
6,330 4,385 1,775 1,325 13,815 16,029
5,105 5,235 380 290 11,010 13,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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