AoeStats
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Black Forest

503133564Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 9m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1248
+13
🇨🇳 Mongols · China
1242
+14
🇰🇷 Bohemians · South Korea
1222
+15
🇨🇳 Persians · China
1206
+15
🇭🇰 Bohemians · Hong Kong SAR China
1245
-17
🇨🇳 Saracens · China
1245
-17
🇨🇳 Britons · China
1245
-17
🇨🇳 Spanish · China
1028
-8
Player eAPM Actions Feudal Castle Imperial Opening
93 921
61 607
45 450
43 422
28 279
26 259
18 177
17 168

Resources

Player Food Wood Gold Stone Spent Collected
3,500 350 0 0 3,850 4,452
1,900 471 0 0 2,371 2,580
1,750 495 0 0 2,245 2,713
1,700 536 0 0 2,236 3,126
1,700 425 0 0 2,125 2,636
1,500 548 0 0 2,048 2,244
1,350 578 50 0 1,978 2,111
1,550 338 0 0 1,888 2,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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