AoeStats
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Arabia

503133532Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 51m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1180
+16
🇨🇳 Magyars · China
1186
-16
Player eAPM Actions Feudal Castle Imperial Opening
77 3,936 9:40 22:50 36:14 ⛏ Fast Castle
29 1,484 9:26 21:59 36:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,520 20,784 12,485 2,415 60,204 71,383
21,985 21,276 10,570 3,480 57,311 63,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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