AoeStats
← [STYCK] Weizenesel

Arabia

503133500Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 55m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1477
+10
🇹🇼 Franks · Taiwan
1468
+10
🇻🇳 Britons · Vietnam
1379
+14
🇹🇼 Ethiopians · Taiwan
1133
+88
🇩🇪 Bengalis · Germany
1564
-24
🇩🇪 Maya · Germany
1345
-15
🇩🇪 Persians · Germany
1304
-13
🇩🇪 Ethiopians · Germany
1154
-7
Player eAPM Actions Feudal Castle Imperial Opening
66 3,678 9:11 24:48 41:25 ⚔ Scout Rush
66 3,684 11:37 25:30 36:55 ⚔ Archer Rush
65 3,648 9:13 24:09 51:32 ⚔ Archer Rush
51 2,872 9:00 23:49 41:06 ⚔ Scout Rush
48 2,680 10:52 30:54 ⚔ Archers into Skirms
46 2,549 9:48 23:18 44:22 ⚔ Scout Rush
42 2,364 8:49 22:24 44:52 ⚔ Scout Rush
29 1,640 9:59 24:45 40:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,405 19,436 14,125 2,955 73,921 79,398
31,470 17,434 15,135 3,000 67,039 71,794
23,025 23,344 11,370 3,845 61,584 67,602
19,360 24,053 14,805 2,000 60,218 63,081
27,890 12,038 16,820 3,005 59,753 65,435
16,375 20,396 16,170 325 53,266 54,229
10,425 9,299 6,000 2,050 27,774 29,554
10,000 12,148 4,635 430 27,213 28,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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