AoeStats
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Nomad

503133258Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1075
+17
🇫🇷 Italians · France
1075
+17
vs
🇩🇪 Byzantines · Germany
1146
-19
🇩🇪 Britons · Germany
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,426 13:45 18:04 32:32 ⚔ Fish Boom FC into Archers
24 1,098 14:42 22:10 42:28 ⚔ Fish Boom into Skirms
23 1,059 14:13 20:39 37:35 ⛏ Fish Boom FC
21 931 15:11 21:43 37:00 ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,680 12,528 6,295 4,310 34,813 39,095
12,135 11,408 5,540 3,330 32,413 34,371
12,860 9,420 6,340 3,550 32,170 36,514
9,930 10,090 3,965 3,990 27,975 30,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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