AoeStats
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Nomad

503133249Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 57m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
901
+14
🇬🇦 Persians · Gabon
897
+14
🇨🇳 Persians · China
875
+15
🇪🇸 Wu · Spain
863
+16
🇩🇪 Franks · Germany
950
-19
🇬🇷 Cumans · Greece
853
-15
🇨🇿 Bohemians · Czechia
825
-13
🇩🇪 Teutons · Germany
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,382 14:18 23:58 ⛏ Fast Castle
22 1,278 16:09 22:44 36:12 ⛏ Fish Boom FC
21 1,228 25:37 40:50 ⚔ M@A Rush
20 1,162 15:39 22:01 52:54 ⛏ Fish Boom FC
19 1,078 16:30 24:09 32:26 ⛏ Fish Boom FC
18 1,049 14:01 19:13 32:49 ⛏ Fish Boom FC
16 943 13:41 18:47 33:32 ⛏ Fish Boom FC
15 850 23:24 27:41 35:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,725 20,575 14,820 3,260 74,380 81,440
15,610 31,193 18,555 3,750 69,108 87,197
25,070 14,025 16,410 2,785 58,290 70,626
15,325 16,515 21,670 2,250 55,760 62,840
20,360 14,485 10,980 1,875 47,700 56,703
13,555 13,041 3,750 3,625 33,971 40,943
12,630 6,678 9,270 2,150 30,728 33,983
13,670 9,585 5,910 950 30,115 36,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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