AoeStats
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Team Islands

503133208Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1023
+15
🇭🇰 Armenians · Hong Kong SAR China
985
+17
🇮🇳 Dravidians · India
967
+18
🇨🇳 Goths · China
958
+18
🇹🇷 Portuguese · Türkiye
1057
-19
🇹🇷 Turks · Türkiye
1032
-18
🇹🇷 Italians · Türkiye
1012
-17
🇹🇷 Huns · Türkiye
900
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,853 12:58 22:38 38:50 ⛏ Fish Boom into Galleys FC
30 1,555 11:45 18:53 36:42 ⛏ Fish Boom FC into Galleys
KriVetz Turks
22 1,138 11:46 25:57 30:41 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
DZZZ Armenians
21 1,104 11:54 20:33 38:58 ⛏ Fish Boom into Galleys FC
1847373944 Goths
21 1,066 11:11 15:28 29:56 ⛏ Fast Castle
DoktorSanta Italians
19 989 12:03 20:27 43:12 ⛏ Fish Boom into Fire Galleys FC
TC Dravidians
16 830 12:37 16:48 30:44 ⛏ Fish Boom FC
14 741 11:01 23:46 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,045 15,280 13,300 1,500 61,125 65,897
17,060 25,275 14,060 2,980 59,375 63,474
14,500 29,445 11,740 1,700 57,385 97,738
11,700 29,770 13,960 1,500 56,930 65,849
12,945 21,600 11,105 2,250 47,900 56,939
23,500 8,515 14,495 855 47,365 63,125
8,475 23,270 8,520 2,605 42,870 47,115
9,040 20,370 8,110 2,800 40,320 43,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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