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Black Forest

503133165Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 88m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
701
+7
🇹🇷 Huns · Türkiye
428
+18
🇹🇷 Spanish · Türkiye
428
+18
🇦🇷 Dravidians · Argentina
502
-15
🇻🇪 Franks · Venezuela
488
-15
🇧🇷 Wu · Brazil
433
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,556 13:32 25:16 39:52 ⛏ Fast Castle
15 1,285 13:47 27:43 41:35 ⛏ Fast Castle
15 1,293 14:29 23:22 35:10 ⚔ Skirmisher Rush
13 1,115 11:25 29:49 43:15 ⚔ Towers FC
10 858 15:39 31:24 43:39 ⛏ Fast Castle
8 696 13:28 27:43 47:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,835 30,980 50,300 1,905 127,020 159,456
31,330 60,900 30,650 4,040 126,920 141,561
33,760 23,807 27,745 2,155 87,467 123,396
33,085 24,569 25,360 4,280 87,294 105,135
27,280 20,556 17,255 4,045 69,136 74,772
15,415 12,844 10,755 4,330 43,344 45,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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