AoeStats
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Nomad

503133149Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 44m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
998
+14
🇳🇴 Cumans · Norway
947
+16
vs
🇮🇹 Spanish · Italy
982
-16
🇮🇹 Magyars · Italy
931
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,268 12:53 17:32 41:20 ⛏ Fish Boom FC
26 1,137 15:33 21:19 37:34 ⚔ Fish Boom into Scouts
22 973 13:41 21:31 38:52 ⛏ Fish Boom FC
17 758 15:15 27:57 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,160 16,812 6,895 2,275 46,142 49,439
12,510 14,309 7,445 2,450 36,714 38,267
14,760 8,358 6,005 4,960 34,083 35,469
9,895 10,115 1,520 1,050 22,580 23,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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