AoeStats
← Randalfien

Yucatan

503133033Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 28m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Cumans · Czechia
1084
+16
🇫🇮 Vietnamese · Finland
1069
+17
🇵🇭 Armenians · Philippines
1089
-17
🇵🇭 Goths · Philippines
1072
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 937 11:48 24:02 ⚔ M@A Rush
29 826 10:00 21:14
27 782 10:30 15:56 ⛏ Fast Castle
23 658 9:58 22:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,430 5,980 1,250 200 15,860 17,058
6,475 5,586 1,690 1,625 15,376 16,268
7,920 4,527 1,520 225 14,192 14,773
7,195 3,415 1,075 850 12,535 13,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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