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Black Forest

503132913Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Romans · Poland
1275
+8
🇳🇱 Byzantines · Netherlands
1159
+12
🇩🇪 Saracens · Germany
1064
+17
🇵🇱 Shu · Poland
898
+54
🇨🇳 Britons · China
1097
-16
🇨🇳 Magyars · China
1087
-15
🇫🇷 Khmer · France
1081
-15
🇹🇼 Portuguese · Taiwan
1058
-14
Player eAPM Actions Feudal Castle Imperial Opening
ELO800 Portuguese
48 2,488 11:50 15:26 32:08 ⛏ Fast Castle
KAROLLOKO Romans
43 2,269 10:25 21:45 46:05
42 2,217 11:07 23:21 37:59 ⚔ Archer Rush
34 1,757 11:21 16:30 34:48 ⛏ Fast Castle
Medina90 Byzantines
29 1,524 12:37 16:51 33:40 ⛏ Fast Castle
涛哥 Magyars
27 1,393 12:12 17:52 41:44 ⛏ Fast Castle
Henri Saracens
26 1,345 10:17 24:59 40:04 ⚔ Archer Rush
19 995 13:57 19:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,810 26,126 16,930 2,800 74,666 87,042
25,875 19,870 14,160 3,510 63,415 81,636
24,160 15,096 10,255 3,225 52,736 61,731
14,495 19,855 13,495 1,500 49,345 57,080
15,595 11,248 13,160 3,095 43,098 48,013
16,600 12,155 11,325 1,785 41,865 60,573
19,865 14,260 4,930 1,020 40,075 44,782
6,600 6,966 1,050 1,560 16,176 16,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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