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503132653Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
971
+14
🇨🇳 Goths · China
943
+15
🇨🇿 Burgundians · Czechia
933
+16
🇬🇦 Bohemians · Gabon
879
+18
🇦🇷 Gurjaras · Argentina
1033
-21
🇹🇷 Goths · Türkiye
906
-15
🇹🇼 Japanese · Taiwan
904
-15
🇨🇳 Romans · China
877
-14
Player eAPM Actions Feudal Castle Imperial Opening
82 15
60 11
55 10
55 10
55 10
38 7
16 3
16 3

Resources

Player Food Wood Gold Stone Spent Collected
300 25 50 0 375
150 50 0 0 200
100 50 0 0 150
0 25 0 0 25
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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