AoeStats
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Arabia

503132490Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 83m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
806
+18
🇷🇺 Goths · Russia
806
+18
vs
🇬🇧 Magyars · United Kingdom
870
-19
🇫🇮 Britons · Finland
825
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,915 15:24 26:50 44:05
28 2,356 9:38 24:39 39:00 ⚔ Scout Rush
20 1,645 10:14 22:33 39:45 ⚔ Archer Rush
20 1,664 13:20 29:51 50:58 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,870 41,308 23,615 7,370 118,163 122,375
59,845 31,609 16,910 4,165 112,529 128,779
44,450 23,663 18,870 5,680 92,663 95,030
32,120 28,810 12,570 1,625 75,125 80,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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