AoeStats
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Team Islands

503132432Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 1m 23s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burmese · India
1456
+13
🇦🇺 Poles · Australia
1449
+13
🇹🇷 Teutons · Türkiye
1412
+15
🇺🇸 Armenians · United States
1370
+17
🇮🇳 Saracens · India
1428
-16
🇨🇳 Mongols · China
1419
-16
🇹🇼 Hindustanis · Taiwan
1370
-14
🇹🇼 Vikings · Taiwan
1360
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 85
59 82
55 76
50 70
47 66
46 64
29 41
29 40

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 150
150 0 0 0 150 90
100 0 0 0 100 94
0 0 0 0 0 40
0 0 0 0 0 140
0 0 0 0 0 140
0 0 0 0 0 40
0 0 0 0 0 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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