AoeStats
← Voldur

Nomad

503132295Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
644
+15
🇨🇿 Teutons · Czechia
623
+16
🇺🇸 Dravidians · United States
647
-17
🇺🇸 Khitans · United States
593
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,005 16:31 29:50 ⚔ Fish Boom into Archers
21 864 19:30 29:11 ⚔ Fish Boom into Drush into Scouts
13 542 16:43 21:21 32:25 ⚔ Fish Boom FC into Scouts
8 335 18:38 39:54

Resources

Player Food Wood Gold Stone Spent Collected
12,850 12,063 4,860 1,700 31,473 39,483
9,060 6,955 1,610 950 18,575 20,808
7,860 5,750 1,635 1,430 16,675 18,970
6,270 3,670 250 200 10,390 11,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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